
Volt Snatch
A satirical e-bike arcade through a rainy London. Grab, ride, don’t get caught.
Games, tools, photographs and ideas. Made by one person in Italy.Some shipped, some in progress, some deserve to die.
the studio
Tagra Studios is one person and too many ideas. I make small games, useful tools and photographs, and I publish the process, including the parts that don’t work. Some things ship. Some get killed. All of it lives here.
the rooms
gate 01 · games
Built in Godot, one at a time. Well, three at a time.

A satirical e-bike arcade through a rainy London. Grab, ride, don’t get caught.

A beat ’em up drawn like the doodles in the margins of a manuscript. Bruges, 1302. Two players.

A run-and-gun up a corporate tower gone mad. An accountant three days from retirement versus a self-updating slideshow.
A top-down 2D game set in an imaginary version of Rozzano. Still on paper.
gate 02 · the lab
A public archive of products, tools and business ideas. Scored, challenged, sometimes buried. Not a portfolio of finished companies: a validation board.
system: ideas unstable / validation required
Open the labI’m not the official photographer. I’m a parent on the sideline, learning how to freeze a jump shot.
No faces, no names. Just the game: hands, shoes, the net, the light inside the gym.
also shooting: travel · cities · runways
gate 04 · downloads
Everything here will be free. If something makes your day a bit better, you can buy me a coffee. It keeps the lights on and the games coming.
Playable builds of the games, through itch.io. Pay what you want, starting from zero.
Art from the games, sized for desktop and phone.
Missions and games to print for kids’ parties and rainy afternoons.
☕ coffee link · coming with the first download
gate 05 · books
Most of this studio is free. Books are the exception: they take months, and they will be sold, from the first title.
first title · coming soongate 06 · now
What’s on the screen, in the headphones and in the camera bag. Updated by hand, whenever.
where to next?